“SoulCalbur VI” is an exceedingly approachable fighting game – part of what made this series a hit to begin with. Online battles are perfectly functional, at least in prerelease form, though the lobby interface is barebones, and the absence of 8v8 random team battle in any mode is once again a crying shame. New face Gr ø h might be the best introductory character on the roster, boasting simple, middle-of-the-pack stats, but with a stance change option for those that want to fully explore his moveset. The unique weapons for each fighter easily distinguish them from one another, though some character’s attacks, like Ivy’s transforming whip/sword, are much more difficult to master. Whether you’re a fighting game scenester or just an occasional dabbler, basic 1v1 battles are the heart of “SoulCalibur.” In “VI”, they’re fast and flashy, but not so much that it’s hard to keep up (“DragonBall FighterZ” this is not).
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